Toji Temple Lost Pages: A 2026 Guide to Kyoto's Sacred Scavenger Hunt
By 2026, Assassin’s Creed Shadows has been out long enough for players to argue about its best weapons, worst stealth sections, and whether Yasuke could beat a bear in a fistfight. Yet one thing remains undeniable: Ubisoft’s version of Kansai is a dense, gorgeous playground. Toji Temple, sitting in Kyoto within the Yamashiro region, is a perfect example. It is the southernmost temple in the city, and it hides three Lost Pages that are just begging to be collected. This guide will walk through every one of them, with a few laughs and zero wasted trips.

Why Temples and Shrines Matter in Shadows
In Assassin’s Creed Shadows, temples and shrines are not just scenic detours. They are activity hubs. Some locations ask the player to pray at a shrine. Others, like Toji Temple, scatter Lost Pages around the grounds. Collecting those pages and offering prayers rewards a healthy chunk of EXP and a Knowledge Point. Knowledge Points are the fuel that upgrades Naoe and Yasuke, unlocking new abilities and making the duo less fragile than a paper lantern in a typhoon.
Japan in the 1500s was a land of tradition and religion, and the game reflects that with an almost absurd number of sacred sites. The Kansai region alone could keep a completionist busy for weeks. Toji Temple is one of the most iconic structures in Kyoto, so it is worth a visit even if the player ignores the collectibles. But ignoring them would be a mistake. Those Knowledge Points do not collect themselves.
Toji Temple Lost Page Locations
Before diving in, the smart move is to climb the viewpoint first. This synchronizes the map and makes tracking the pages much easier. After that, the hunt begins.
Lost Page #1: The Pond Island
From the south entrance of Toji Temple, the first Lost Page is practically a warm-up. Head north of the pagoda until a small pond appears. In the middle of that pond, a tiny grassy patch pokes out of the water like a turtle taking a breath. The Lost Page sits right there. It is a short swim, a quick grab, and a reminder that even ancient temples have a sense of humor about wet socks.
Lost Page #2: The Tall Southern Building
After drying off, the player should head west from the pond. The next target is the main building furthest south, a tall structure that looks important enough to have its own fan club. At the very top, a small wooden platform sticks out. The Lost Page is perched on the edge, probably enjoying the view. Climbing up is straightforward, though anyone who mistimes a jump will get a firsthand lesson in gravity.
Lost Page #3: The Northern Tree Jump
The final Lost Page requires a bit more effort, but it is still merciful by Assassin’s Creed standards. Go to the northernmost building in Toji Temple. Just east of it stands a tree. On one of its branches, the Lost Page waits. How it survives wind and rain is a mystery that would make a Shinto priest shrug. The solution is simple: climb the northern building to the roof, then jump across to the tree on the east. It is a small leap for a shinobi, but a giant leap for anyone who forgot to upgrade their parkour.
Rewards
Once all three Lost Pages are collected, the game hands over the goods.
| Reward | Amount |
|---|---|
| EXP | 500 |
| Knowledge Point | 1 |
That Knowledge Point is the real prize. In 2026, with all the patches and balance changes, Knowledge Points remain one of the most valuable currencies in Assassin’s Creed Shadows. They unlock new skills for Naoe and Yasuke, and they are always in short supply. A quick temple tour is a small price to pay.
Final Thoughts
Toji Temple is not the hardest collectible hunt in Assassin’s Creed Shadows, but it is one of the most pleasant. The grounds are beautiful, the pages are cleverly placed, and the reward is genuinely useful. Players who rush past it are missing out on easy EXP, a Knowledge Point, and a chance to feel like a very respectful tourist with a hidden blade.
So in 2026, whether someone is replaying Shadows or diving in for the first time, Toji Temple deserves a spot on the itinerary. Grab the pond page, climb the southern building, leap to the northern tree, and walk away with a Knowledge Point. The monks may not approve of the jumping, but the skill tree certainly will.