Assassin's Creed Shadows: A Year Later, The Jank Still Stings
Alright, let's talk about Assassin's Creed Shadows. It's 2026, and the game has been out for over a year now. The dust has settled, the patches have rolled out, and Ubisoft is still standing (for now). But I've been thinking a lot about the whole saga, and I can't shake the feeling that we're forgetting something crucial. The jank. The beautiful, frustrating, immersion-breaking jank.

The Proof Was Always In The Playing
Remember the months of noise before launch? The endless arguments about historical accuracy, the review bombing, the culture war nonsense? Yeah, me too. But here's the thing: when the game finally dropped, it played pretty well. Not perfect, but well enough. It sold like hotcakes, and a lot of actual fans (or as one dev called them, "normal people") had a good time. It may have even righted the Ubisoft ship. There was a ton of pressure on Shadows to deliver, and deliver it did. It's not the greatest game of all time, but it proved that Assassin's Creed can still draw a crowd.
We forget that about Assassin's Creed sometimes—how well it captures the casual market that's vital for a triple-A game to explode. But we also forget something else: Assassin's Creed has always been janky. Like, always. It was born in the peak era of video game jank, when wonkiness and glitches were acceptable, even funny, rather than fuel for outrage. Then, as other studios figured out how to smooth off the edges, Assassin's Creed spent a few years getting worse. Remember when faces didn't load, and you were talking to eyeballs and tongues like you were fresh off the set of Beetlejuice? Yeah, good times.
Ubisoft Never Truly Caught Up
Ubisoft finally managed to get past those goofs, but it never truly caught up. Something in the dated formula—player retention algorithms that require massive maps and checklists to be crossed off—has left the studio's games a furlong behind the peloton, as you might say if you didn't quite know sports metaphors. Assassin's Creed, Far Cry, and Star Wars Outlaws all look and play markedly worse than what Sony puts out, for example.
You'd say this wasn't a problem—cutting edge development is unsustainable, and Shadows wouldn't play better if we could see the characters' skin follicles—but that takes me back to the point about Shadows taking five years and a lot of people. The fact is, while it doesn't look like it compared to its peers, this is what Ubisoft considers a cutting edge game. And the jank, plus the shoddy voice acting, are worth putting under the microscope.
We Can Still Want More

I'm not too bothered that Yasuke and Naoe don't quite look as realistic as Kratos or Aloy. I don't think that's important. However, there was a clip going viral from Assassin's Creed Shadows where Naoe crawls around on the floor and the enemy swings his bulky weapon at her, but constantly misses because he can't reach that low. As you might expect from a clip going viral from Assassin's Creed Shadows, it's mostly being shared in bad faith. However, I'd contend that it's also being defended in bad faith.
Because somewhere along the way, internet goblins stole our brains and replaced them all with soup, we face endless battlelines drawn over the most nonsensical things. Yes, reacting as if this proves the game is less than worthless, an insult to humanity, and should not exist is categorically an overreaction. However, it's still bad. It's bad that this happens in a 2025 triple-A video game, especially one made with the ambition (and budget) of being a GOTY contender.
Cheesing in games can be fun, but this looks so ridiculous that it completely breaks your immersion and reminds you that Shadows still has some catching up to do. It's the same feeling you get when Naoe slithers past a candle on a tall pole and manages to extinguish it without having to stand up. It's the sort of cheap trick games got away with a decade ago, but now feels out of place.
The Defense And The Criticism
Naturally, because the criticism has been an overreaction (and because it is not Shadows' first time at that particular rodeo), I understand the compulsion to defend the game—especially now that it's out and we're all enjoying it. But it's okay to criticise a game for something it does badly. In fact, it's necessary. I don't believe Shadows is as far ahead of other Ubisoft flops as its sales suggest; it just has a stronger IP attached to it. The game may have saved Ubisoft for now, but it still feels as though the company cannot go on making games in ways the rest of the industry has evolved beyond if it wants to keep up.
Given the spotlight on this specific incident, I'm sure it will be patched out soon, going the way of the interactive torii gates. At that point, it will mostly be forgotten about. But Ubisoft would do well to remember it. Fans will not be so forgiving for these quirks in a different series, and I hope that lesson is absorbed.
A Quick Jank Roundup (2026 Edition)
Just for fun, let's look at some of the classic jank moments that have haunted Assassin's Creed over the years, and how Shadows fits in:
| Game | Notable Jank |
|---|---|
| Assassin's Creed (2007) | Clunky combat, repetitive missions |
| Assassin's Creed Unity (2014) | Face-less NPCs, terrible performance |
| Assassin's Creed Valhalla (2020) | Floating objects, weird AI |
| Assassin's Creed Shadows (2025) | Crawling cheese, candle magic, voice acting |
It's a proud tradition, isn't it? 😂
But here's the thing: we can laugh about it, and we should. But we also need to demand better. Ubisoft has the resources, the talent, and the fanbase. They just need to stop relying on outdated formulas and actually polish their games. Shadows was a step in the right direction, but it's not a giant leap. And in 2026, with so many amazing games out there, "good enough" isn't good enough anymore.
So yeah, I enjoyed Shadows. I'm glad it sold well. But I'm also not going to pretend the jank doesn't exist. Let's keep the conversation honest, folks. And maybe, just maybe, Ubisoft will listen.